星期六, 8月 31, 2013

Game Design Footages, 2001 - 2013

▲ Gregory Trefry, "Casual Game Design", CRC Press, 2010 
 
Ten years has passed since the first time I step into the fascinating world of game design. What should I do next? As the saying goes, “recalling the past can help you understand future”. So I made this footage. I hope you enjoy it.
 
Recorded by Bandisoft Bandicam
Edited by CyberLink PowerDirector 10
 

 
Game list (in order of appearance):
Magic (2001)
* My first game
* Text-based RPG using C
* Structured data types / file formats
 
Eating Snake (2002)
* DOS.H library
* Basic OOP concepts
 
Matrix Banner (2004)
* Screensaver using Windows API
* Double buffering
* Windows Registry accessing
 
SCR viewer (2006)
* Basic threading
 
Training 3 (2005)
* Sprite blitting
* Keyboard monitoring
 
Es Clock (2007)
* wxWidgets library
* OpenGL 2D rendering
* Work with professional artist for the first time
 
Museum (2008)
* GULT library
* OpenGL 3D rendering
* Handmade file format for modeling
 
Elemard Dream (2011)
* DirectX 10
* Shadow volume via geometry shaders
* Bone animations
* Using MAXScript to export models from 3DS max
 
0.5 lbs (2012)
* Embedded Lua engine
* Using Lua as data description to generate bullet curtain
 
NP Lab: Coloring Problem (2013)
* My first HTML5 + Javascript game
* Solving Two-Bone IK in 2D
 
Rally-Man (2013)
* My first Unity game
 

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